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Friday, January 14, 2011

Dragon Age Backgrounds - Mariners and the Faithful

I mention a couple of new Talents in the roll table for the Person of Faith.  I'll describe those later, after I finish with the Backgrounds.

Person of Faith
Your Faith is your shield and armor.  You believe strongly in something and it strengthens you and protects you.  You may be an ordained minister, a shaman or just a person of strong faith.

Playing a Person of Faith
If you choose to play a Person of Faith, modify your character as follows:
•  Add 1 to your Willpower Ability.
•  Pick one of the following ability focuses:
    Willpower (Faith)
•  You can speak and read your native language and any three others
•  Choose a class.  You can play a Warrior, Mystic or Expert

Person of Faith
2d6 Roll    Benefit

2                +1 Communication
3-4            Talent: Force of Faith
5                Focus: Cunning (Arcane Lore)
6                Focus: Cunning (Religious Lore)
7-8             +1 Cunning
9               Talent: Healing Touch
10-11        Focus: Communication (Persuasion)
12             +1 Constitution

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Mariner
You are at home on the sea.  You may be a common seaman, a yachtsman, or even a licensed sea captain.  The smell of the air from the deck of a boat or ship is much different than that of a crowded city or even a pristine forest, and it is a smell you know and love.  The sea is a harsh mistress, but she is your mistress.

Playing a Mariner
If you choose to play a Mariner, modify your character as follows:
•  Add 1 to your Constitution Ability.
•  Pick one of the following ability focuses:
    Constitution (Sailing) or Cunning (Navigation)
•  You can speak and read your native language and any three others
•  Choose a class.  You can play a Warrior, Mystic or Expert

Mariner
2d6 Roll    Benefit

2                +1 Dexterity
3-4             Focus: Constitution (Rowing)
5                +1 Strength
6               Focus: Strength (Climbing)
7-8           Focus: Dexterity (Acrobatics)
9              +1 Perception
10-11        Focus: Dexterity (Brawling or Light Blades)
12             Focus: Cunning (Cultural Lore)


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PDF Links:

Person of Faith
Mariner

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