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Friday, January 21, 2011

The last (for now) of the Dragon Age Backgrounds

Magician
You have spent your time studying and practicing magic.

Playing a Magician
If you choose to play a Magician, modify your character as follows:
•  Add 1 to your Magic Ability.  
•  You gain one of the following:
   Cunning (Arcane Lore) or Cunning (Historical Lore)
•  You can speak and read your native language and any three others
•  You also speak and read one of the following languages:
   Atlantean, Sumerian, Aramaic, or Ancient Lemurian
•  Choose the Mystic Class


Magician
2d6 Roll    Benefit
2               +1 Willpower
3-4            Focus: Willpower (Self Discipline)
5               Focus: Cunning (any one lore)
6               Focus: Communication (Performance)
7-8            +1 Cunning
9               Focus: Constitution (Stamina)
10-11        Focus: Cunning (Religious Lore)
12            +1 Communication

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Escape Artist
You entertain the crowds with your daring escapes.

Playing a Escape Artist
If you choose to play a Escape Artist, modify your character as follows:
•  Add 1 to your Dexterity  
•  You gain the focus Dexterity (Lockpicking)
•  You can speak and read your native language and any three others
•  Choose the Mystic, Warrior or Expert class
•  You begin play with a set of small lockpicks


Escape Artist
2d6 Roll    Benefit
2               +1 Constitution
3-4            Focus: Dexterity (Acrobatics)
5               +1 Cunning
6               Focus: Dexterity (Legerdemain)
7-8            +1 Perception
9                Focus: Willpower (Self Discipline)
10-11         +1 Willpower
12              Focus: Constitution (Stamina)

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