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Thursday, January 20, 2011

More Dragon Age Backgrounds

Craftsman
You are skilled at making things.  Whether a carpenter, mason or a mechanic, possibly even an inventor.  
Playing a Craftsman
If you choose to play a Craftsman, modify your character as follows:
•  Add 1 to your Dexterity Ability.  
•  You gain the Focus: Dexterity (Crafting)
•  You can speak and read your native language and any Three others
•  Choose a class.  You can play a Warrior, Mystic or Expert
•  You start with a small set of portable tools in a leather valise
Craftsman
2d6 Roll    Benefit
2               +1 Strength
3-4             Focus: Cunning (Electronics)
5                 Focus: Dexterity (Mechanic)
6                Focus: Cunning (Engineering)
7-8             +1 Cunning
9                 Focus: Cunning (Evaluation)
10-11           Focus: Communication (Bargaining)
12               +1 Perception
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Hunter
You spend a great deal of your time stalking game.  
Playing a Hunter
If you choose to play a Hunter, modify your character as follows:
•  Add 1 to your Perception Ability.  
•  You may choose one of the following:
   Dexterity (Bows) or Perception (Rifles)
•  You can speak and read your native language and any Three others
•  Choose a class.  You can play a Warrior, Mystic or Expert
•  You start with a Hunting Rifle or Bow, depending upon the focus you chose above.
Hunter
2d6 Roll    Benefit
2               +1 Dexterity
3-4            Focus: Cunning (Navigation)
5               Focus: Constitution (Stamina)
6               Focus: Perception (Tracking)
7-8           +1 Constitution
9              Focus: Dexterity (Stealth)
10-11       +1 Cunning
12            Focus: Dexterity (Mechanic)
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Scientist
Theories, Test Tubes, and the search for knowledge.
Playing a Scientist
If you choose to play a Scientist, modify your character as follows:
•  Add 1 to your Cunning Ability.  
•  You gain the focus: Cunning (Scientific Lore)
•  You can speak and read your native language and any Four others
•  Choose a class.  You can play a Warrior, Mystic or Expert
Scientist
2d6 Roll    Benefit
2               +1 Willpower
3-4             Focus: Cunning (Writing)
5               Focus: Cunning (Engineering)
6               Focus: Willpower (Self Discipline)
7-8           +1 Perception
9               Focus: Cunning (Healing)
10-11        Focus: Cunning (Research)
12             +1 Communication
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Occultist
Things man wasn’t meant to know?  But you really do want to know!
Playing a Occultist
If you choose to play a Occultist, modify your character as follows:
•  Add 1 to your Cunning Ability.  
•  You may choose one of the following:
   Cunning (Arcane Lore) or Cunning (Religious Lore)
•  You can speak and read your native language and any Four others
•  Choose a class.  You can play a Warrior, Mystic or Expert
Occultist
2d6 Roll    Benefit
2               +1 Magic Ability
3-4            Focus: Cunning (Research)
5               Focus: Cunning (Poison Lore)
6              +1 Willpower
7-8           Focus: Communication (Deception)
9              Focus: Cunning (Historical Lore)
10-11       +1 Perception
12            Focus: Magic (one school of magic)
Note: When an Occultist gains a focus in a school of magic, he does not get automatic knowledge of how to cast any spells, but he does learn how to recognize those types of spells and could very well (at the GM’s discretion) learn those spells should he run across a means of learning them.
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Charlatan
Con Man, Grifter, Stage Magician or Salesman. . .
Playing a Charlatan
If you choose to play a Charlatan, modify your character as follows:
•  Add 1 to your Communication Ability.  
•  You gain the focus Communication (Deception)
•  You can speak and read your native language and any Five others
•  Choose a class.  You can play a Warrior, Mystic or Expert
Charlatan
2d6 Roll    Benefit
2               +1 Willpower
3-4            Focus: Communication (Etiquette)
5               Focus: Communications (Persuasion OR Seduction)
6               Focus: Dexterity (Legerdemain)
7-8            +1 Dexterity
9               Focus: Perception (Empathy)
10-11        Focus: Cunning (Evaluation)
12            +1 Cunning
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